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Putting Fun Into Video Games for Older Adults - CiteSeerX
Apr 13, 2012 ... Anne McLaughlin, Maribeth Gandy, Jason Allaire and Laura Whitlock. Putting Fun into .... Studies involving younger adults have shown that video games .... Fuller, 2003, for a review). ..... Table 1. Quotes From Older Players Illustrating Costs and Benefits of Game Play ..... Advances in Artificial Intelligence,.
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Human Performance Simulation - SEAS - University of Pennsylvania
Barry G. Silverman, Ph.D., Jason Cornwell, Kevin O'Brien. Ackoff Center for ... artificial life emulators, and artificial intelligence components. The final ... sensitivity in synthetic agents provides human trainees with both (1) more and better opportunities to ... from one simulation or game to run in the world of another. Existing ...
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Poetics of the Videogame Setpiece - [email protected]
Computer Science and Artificial Intelligence Laboratory ... economy of digital games, this thesis argues that the setpiece is a meaningful site of ... fuller sense not only of this project's potential, but also of my own potential in the ... Fischer, Alexandre Gongalves, Jason Lipshin, Eduardo Marisca, and ... Chapter 1: Introduction .
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2016-03-10-DI2E-TEM-Brief_FINALPosting - DI2E Plugfest
1. Plugfest/Mashup 2016. TEM #3. 10 March 2016. Office of the Under Secretary of Defense for Intelligence ... Jason Holloway ... Zoya Fuller ... DI2E IS THE INTELLIGENCE MISSION AREA ... War Gaming. ... Video Monitor ..... Utilize automated or Artificial Intelligence solutions analyzing unstructured.
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Video Games - VCU Scholars Compass - Virginia Commonwealth
1. The Prevalence of Video Games in the U.S., and Who Plays Them ...................... .. 1 .... artificial intelligence was being expanded upon. These 'games' were ...
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McLaughlin, A. C., Gandy, M., Allaire, J. C., & Whitlock, L. A. (2012).
Apr 13, 2012 ... ... Human Factors Applications. Anne McLaughlin, Maribeth Gandy, Jason Allaire and Laura Whitlock. Putting Fun into Video Games for Older Adults .... Fuller, 2003, for a review). These metrics can ... all integrated into a single video (bottom screen in Figure 1) ...... games. Advances in Artificial Intelligence,.
[ McLaughlin-Gandy-Allaire-Whitlock-2012.pdf - Read/Download File

Modeling and Understanding Students' Off-Task Behavior in
1. Modeling and Understanding Students' Off-Task Behavior in Intelligent ... detect when a student using an intelligent tutoring system is .... agreement as to whether a behavior was off-task, gaming ... ai Xi), a quadratic effect on one feature (parameter value ai ... a model trained using a fuller set of features can detect off-.
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faculty division of general medical education - UW Biomedical and
Sep 28, 2009 ... 1. Department of Medical Education and. Biomedical Informatics. Summary ..... Sherrilynne Fuller, PhD. Professor .... Michael Campion, Jake Kulstad, Jason Reep). • “Faculty ..... artificial intelligence, computer graphics ..... Someplace Else: Designing and Remotely Testing Mobile Diabetes Video Games. J.
[ 0911MEBIannualreportfinal.pdf - Read/Download File

Immersion, Engagement, and Presence
... games as not only a source of companionship, but possibly as a substitute for it .1 ... here is to reexamine our concept of immersion in video games and suggest .... John Laird, comparing the possibilities for artificial intelligence research ...... For Networked Communications, Heim followed the definition of Jason Lanier: a.
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Download PDF - eScholarship
Nov 20, 2014 ... digital media preservation, digital curation, computer games, video games. Abstract: ... A thank you also to Jason Rhody of the NEH for ... 1. The Process of Academic Game Development. 5. Idea Formation ⋅ 9 .... that represent years of previous efforts in the fields of artificial intelligence, sociology, and.
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Papers - I/ITSEC
TUESDAY, 1 DECEMBER • ffl All Papers are eligible for CEU/CLP credits. ... Full Motion Video Analytics .... Artificial Intelligence ..... Fuller, Ph.D., Oglethorpe Charter School; Edward P. Harvey, ... Game-Based Training for Human- Intelligence Skills (15067) .... Jay Saffold, Tovar Shoaf, Jason Houliak, Research Network,.
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the oral history of video games - Worcester Polytechnic Institute
Mar 5, 2013 ... 1 and Worcester Polytechnic Institute's Oral History of Video Games website. 2 .... Jason Lackie, Karen Paklin, Danielle LaRose, Andrew Aveyard, and Jaclyn DelPrete. Finally, .... from artificial intelligence to operating systems. At MIT ...... Center in Fuller Labs also offers training in how to use the software.
[ IQP_Final_small_2.pdf - Read/Download File

Film live: And Excursion into Machinima - School of Literature
Page 1 .... between computer games and Machinima pieces as two different digital forms, a tendency in the .... CGI films 49 such as Spielberg's Artificial Intelligence: AI 50. ..... 61 Benford, Steve, Chris Greenhalgh, Mike Craven, Graham Walker, Tim Regan, Jason Morphett and ... 62 Fuller, Mary, Henry Jenkins. 1995.
[ Nitsche_machinima_DRAFT4.pdf - Read/Download File

Mark Owen Riedl - College of Computing - Georgia Tech
Dec 15, 2014 ... A.1. Memberships and Activities in Professional Societies . ... of intelligent computer systems that can reason about narrative in order to be better communicators, ... Spring 2012 CS 4731/CS 8803 (GAI) Game Artificial Intelligence ..... [7] Mark O. Riedl, Andrew Stern, Don M. Dini, and Jason M. Alderman.
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Download Complete Issue in PDF - Journal of Educational
Educational system developers and artificial intelligence (AI) researchers are ... teachers, with a possible exception of those in the computer science domain. .... 1 –3. Special Issue Articles. A Motion-Sensing Game-based Therapy to Foster the ... Jayson W. Richardson, Dennis Beck, Jason LaFrance and Scott McLeod. 211–  ...
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PUBLIC - Aspen Ideas Festival
Jun 23, 2016 ... JULY 1 | 7:15 PM | PAEPCKE AUDITORIUM. For their fifth ... A video journal that began as a ..... 7:00 PM | BUCKMINSTER FULLER DOME | $10. How do ... Secrets of Successful Kids: Grit, Purpose, and Artificial Intelligence .... development often feels like a game of two steps forward, three steps back—but.
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Ill-Fitting Clothes for Virtual Worlds -
1. Presence and Flow: Ill-Fitting Clothes for Virtual Worlds. Abstract. Virtual worlds are a class of computer game in which large numbers of players access a.
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Media Kit Arizona State University Tempe, Arizona March 1-3, 2012
1-3 when Arizona State University hosts Emerge. ..... from the early days of personal computers to our current world of robotics, artificial intelligence, social.
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Lost in a Transmedia Storytelling Franchise - KU ScholarWorks
1. Lia Miller, “To Counter the Doldrums During Summer Reruns, 'Lost' Fans Can ... games, mobisodes, online videos, a novel, a video game, and jigsaw puzzles. ..... contributed to The Transmission in order to obtain a fuller understanding of Lost's .... Artificial Intelligence, the object of The Beast centered on players reaching ...
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Read an Excerpt (pdf) - University of Nebraska Press
1. Storyworlds across Media. Introduction. Popular culture has accustomed us to narratives that refuse to leave the ... based franchises of Batman and Spiderman, or the video game– based ...... al for narrative breadth, Jason Mittell's “Strategies of Storytelling on ..... Possible Worlds, Artificial Intelligence and Narrative Theory.
[ 9780803245631_excerpt.pdf - Read/Download File

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